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Hooks

High Society
Arseni has been at the fringes of high society for the past 100 odd years. He lives the part of a noble and has the manners to match, but where he once found intrigue he now finds tedium. He isn't keen on leaving though—instead he gets his kicks through messing with the imposed structures of conduct. Any nobleman willing to entertain him is bound to be taken along for a ride.
Criminal Underground
80 years ago Arseni was at the peak of his career, conducting countless flashy heists and escaping all manner of detainment. Since then he has become satisfied with his collection, and now lives the simple life of a fabulously rich man. However, he isn't entirely inactive, when a work of art slips his grasp through legal means he's left no choice but to pick up his old mantle. Wary of a future where his comfortable life falls out from under him, he keeps a good few contacts in the criminal world for reassurance. This has spread rumors about him among thieves—trying to tie his name to his old exploits.
Viera
Despite never intending to, Arseni always finds himself opening up to other Viera quicker than anyone else. His feelings about his heritage are multifaceted, often leaving him scatterbrained when faced with kin. For Viera he deems young (usually under 50), he's quick to assume a mentor role with little thought to if it's warranted. He is uneasy around most older Veena, but finds quick companionship in those who are similarly exiled. Viera who have lived in a city their entire life are the easiest for him to deal with. Regardless, other Viera will find his composure easy to crack, and gain much more insight on him.
Hunting Trip
Terrified of his life falling out from under him in a time where his wilderness skills had gone rusty, he regularly ventures out into all manner of wild with nothing but the clothes on his back. Everything he needs is obtained from nature and built by hand, all to be abandoned once he's satisfied. During these times he greatly resembles a sterotypical wood-warder—cold and ready to shoot on sight. However, he refuses to kill on principle, and will always help a hapless soul.